The new graphics engine is not just about cool new graphics, although that is a big part of it. We have some optimizations in it, including improvements to fleet warfare and FPS speed. All of this is to make EVE run faster and smoother on your computer as a part of the Need for Speed initiative we’ve been discussing earlier.
We have now put the new graphics engine on Singularity to give you a first taste of just what it is this baby can do, although this version is an updated DX8 version and does not include any DX9 content. When you try this out we will need some help from you in the form of dxdiags attached to every bug report you submit and we ask you to make sure you include the build number of the build you were using when you found the bug. More information about how to write a good bug report can be found here and you can submit your bug report here.
We hope you’ll enjoy this peek into what EVE Online: Trinity will be able to do for you, and we’d like to thank everyone who helps us test it!
There’s not really much to say about this apart from, “Woooo! Not long until Trinity!!!”. Also, if anyone is on Singularity right now, care to tell me what it’s like so far?
That is all. 😉