Earlier this week, I decided to check out the Empyrean Age patch on the EVE Test Server (Singularity). I was originally going to have a quick look the day after but as I couldn’t sleep at the time, I thought I may as well do it sooner rather than later. The first, most obvious change was the login screen. I have to say, I was hoping they wouldn’t change it much. I prefer the Trinity login screen with the camera zooming over and out from the EVE logo but that’s not to say that the Empyrean Age version isn’t cool looking.
The first thing I noticed upon logging in, was the colour scheme change, which is a now a creamy brown but as always if you don’t like it, you can change it to something you’re more partial to.
Eager to try out the militia feature, I clicked the Militia button in the Caldari station I logged into to see if I could pick which Militia I wanted to join. Much to my initial disappointment, you can only join the Militia of the race of the station you’re in when you click the button. It was only after thinking about this for a minute that I realised that it made perfect sense. After all, I’m sure a Gallente Militia recruiter would find it exceptionally hard recruiting capsuleers to fight the Caldari and Amarr while in a Caldari station.
So, I then had to find my way to a Gallente station in the fringes of the Caldari State’s section of Empire space. Which, surprisingly, wasn’t that hard. I eventually found one in Otosela, only a couple jumps away from Tasti.
After clicking the Militia button, I was presented with the window you can see in the screenshot below. In this window, you can see a short few paragraphs that seems to essentially be a call to war. Which, given the circumstances, is probably what it is.
Under that, you can find a short (very short) list of consequences of your decision to join the Militia. These consequences being;
- You will be at war with our enemy’s militia.
- Entering enemy-controlled high-security space will result in your being attacked by the powerful navies of that faction.
You also get some recent news on the right, relating to your chosen race. So far it only consists of an RP news post and a test post, but I would expect that territory capture summaries will also be posted. But don’t quote me on that, just a guess.
Fortunately for me, I had enough good standing with the Gallente Federation to join their Militia. This was quite surprising, as I don’t remember ever doing very many missions. So, I’m not entirely sure how I got high enough standing to join the militia. That said, I’m also not entirely sure what standing you need to be able to join the militia. For all I know, it could be quite a small amount.
Anyway, after clicking the “Enlist Me” button, you’re taken out of your corporation (if you joined while in an NPC corporation, I assume) and put into the Federal Defence Union corporation. You are also able to see your rank (Federation Minuteman being the lowest) and your time in the militia. There are also a small selection of statistics, covering the total number of militia members in the different militias, kills, victory points and systems controlled. As well as all of these statistics for you personally, and your corporation.
And finally, below that, there are three lists. These being: nearby systems, dangerous systems and conquered systems.
I didn’t have time to have a look around anything else as by the time I’d gotten this far I was feeling extremely tired and my bed seemed too inviting.
A last note before retreat to my bed, I noticed something while looking at the Federal Defence Union information page. In the description, it states that the Gallente were provoked by the “destructive Caldari”. Now, unless I’ve missed something quite important, as far as everyone knows the Gallente are supposed to be the only empire to commit a destructive act. Does this mean that there’s more to come? Maybe the Caldari destroy a Gallente station, or bomb a Gallente inhabited planet?
I guess we’ll have to wait and see. Fly safe.