Skip navigation

Tag Archives: Graphics

As I’m writing this post, I’m sitting in the Science and Trade Institute station in Tasti and patiently waiting while the new Premium client downloads at a somewhat speedy 225 kb/s. I know I say this a lot but I honestly cannot wait to see the new and improved graphics. I’m almost even more excited to see the new Myrmidon. I’ve yet to see a single screenshot of one with improved graphics.

If anyone reading this also looks at my EVE Online screenshots on my Flickr page, I’ll be making a new set for my Trinity screenshots which you’ll be able to find here.

As with all major patch releases, it seems that a few bugs have popped up and Trinity is causing CCP some problems. I just had this message pop up while I was chatting to some of the EVE GFX guys. Hopefully they can get these sorted out soon and we get back to having a relatively bug-free EVE experience.

Hi, were having a wee problem with a node and we need to close it down. The people in the constellations (51ZT-6, AC-RON, D-GU3R, D-YMGR, EL8Z-M, GP-GIU, I-3ODK, I89-EP, Mermaid, Q-IPAA, U7L-MQ, Unicorn) will be disconnected from the server. It will only take 1-2 mins max for these constellations to reload. Please try to be out of harms way within the next 5 mins if you are in 1 of these constellations.

Eve Online Development Team

On a side note, I had no idea that there were two constellations called Mermaid and Unicorn.

The new graphics engine is not just about cool new graphics, although that is a big part of it. We have some optimizations in it, including improvements to fleet warfare and FPS speed. All of this is to make EVE run faster and smoother on your computer as a part of the Need for Speed initiative we’ve been discussing earlier.

We have now put the new graphics engine on Singularity to give you a first taste of just what it is this baby can do, although this version is an updated DX8 version and does not include any DX9 content. When you try this out we will need some help from you in the form of dxdiags attached to every bug report you submit and we ask you to make sure you include the build number of the build you were using when you found the bug. More information about how to write a good bug report can be found here and you can submit your bug report here.

We hope you’ll enjoy this peek into what EVE Online: Trinity will be able to do for you, and we’d like to thank everyone who helps us test it!


There’s not really much to say about this apart from, “Woooo! Not long until Trinity!!!”. Also, if anyone is on Singularity right now, care to tell me what it’s like so far?
That is all. 😉

Firstly, let me start off by saying I know this game has been out for a good few months (since February 23rd in fact). I’ve only just recently gotten a gaming-capable computer, so a lot of games are new to me. Right, onto the game.

Your character in Infernal is Ryan Lennox, a fallen angel who is trying to enjoy the good life on Earth when the agents of Etherlight, the heavenly corporation, come after him. After a shootout at a nightclub, Lennox meets up with the head of the Abyss, hell’s corporation, who makes him an offer that he can’t refuse. And just like that, the fallen angel is working for his former enemy, and that means you’ll have to go to locations around the world to figure out what Etherlight is up to. And you know that the “good guys” are up to no good, mainly through the game’s cryptic, conspiracy-laden introductory cutscene that shows Etherlight monks working on some type of strange weapon.

Source: Gamespot

The Infernal demo is different to most demos I’ve played. That is, it doesn’t tell you anything about the story, or even the game itself. I know the story isn’t essential when playing a demo but it would have been nice to know why I’m shooting monks and why I’m using shuriken. At first you’re presented with a menu that looks like it would be at home in a skateboarding game (minus the guy with the gun). Click “New Game” and after a short loading screen you’re thrust into what looks like a monastery. Walk forward for about two seconds and you’re presented with your first cut-scene. Read More »