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You will probably have noticed that I haven’t been posting over the last two weeks. My intention to begin with was to post updates every so often to show I’m still in the land of the living. Unfortunately I had some family troubles over Christmas which then leaked over into New Years and carried on until about a week afterwards. Unfortunately, this left me without access to my computer for about two weeks and I’ve spent the last couple days catching up on everything I’ve missed while away from the computer. I’ll try and get something posted by the end of the week but in the mean time, check out my Tumblr blog for my recent Diggs, Flickr uploads and Twitter posts.

On side note, I’m still looking for more opinions on whether I should change my blog layout. If I don’t get any more by the time I write my next post, I’m most likely going to go with the current majority and change.

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I’ve been meaning to do the new tutorial for quite a while now. I’d originally forgotten but while sitting in Tasti, and being bored as hell, I remembered and started creating a new character. As I hadn’t flown Amarr before, I created a female Amarr Khanid character and named her Reina Alair.

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So far the tutorial seems pretty well done, I haven’t noticed any major problems as of yet. The first difference I noticed (well, it was hard not to notice) was that now the players ship starts in a deadspace location instead of in a station. It’s quite a good place to start as it is an abandoned Mining Facility, so it’s quite a convenient place to learn to mine and fight because of the Veldspar asteroids and pirate drones scattered around the area.
I’m currently only up to working for the tutorial agent, but I’ve already noticed a few bugs and general things that shouldn’t be happening.

  • After maximising EVE (after minimising with Alt + Tab while in full screen mode) the engine flame graphics disappear, leaving the trails to look like they’re coming out of inactive engines.
  • I’m not sure if this is a new feature or a bug but mining lasers now only fire once per cycle instead of continuously throughout the cycle. I’m not sure whether a new player would accept this as how they work or believe that they’re not working properly, but when I saw them it led me to think that the lasers weren’t working as they should.
  • This is hardly a big problem at all, but Aurora calls the tutorial agent ‘him’ when it is in fact a woman.
  • When undocking from a station, the overview moves about a third of the way across the screen, meaning that you have to move it back to the side or wherever you prefer it to be.

It seems they’ve really cut down the tutorial, I remember it taking hours to complete. I was expecting to get a whole post written from it but it seems that I’ve already finished it after only an hour or so. I guess that this is proof of how well they’ve condensed the tutorial from a few hours long to just over an hour long.
If you want a more in depth tutorial explanation, head over to Revelations Tutorial – Part I, II & III (oops, I originally linked to the wrong post) over at The Ancient Gaming Noob. This one didn’t turn out the way I had planned, so here are a few screenshots I took while doing the tutorial. I’ll try and get a proper entry (one that isn’t taken up mostly by screenshots) posted soon.

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On a side note, I’ve been thinking about changing the layout of my blog. I’m getting a little bored of my current layout so I was thinking about changing it to the one you can see below.

Articulated Sky › Manage Themes — WordPress_1197747504793

I prefer it to my current one to be honest but I was just wondering how everyone else felt about it. I don’t want to end up as one of those people that changes their blog layout every few months. So, what’s your opinion? Should I stay with my current layout or switch to this new one.